StrengthbuffStacksIncreases attack damage by X.
Source: Multiple characters, relics, and potions
DexteritybuffStacksIncreases Block gained from cards by X.
Source: Multiple characters, relics, and potions
FocusbuffStacksIncreases the effectiveness of Orbs by X.
Source: Defect cards and relics
ArtifactbuffStacksNegates X debuffs.
Source: Relics, potions, and select cards
IntangiblebuffReduce all damage taken and HP loss to 1 for X turns.
Source: Wraith Form, Incense Burner, select cards
BarricadebuffBlock is not removed at the start of your turn.
Source: Ironclad Power card
BufferbuffStacksPrevent the next X times you would lose HP.
Source: Buffer card, potions
PlatingbuffStacksAt the end of your turn, gain X Block. Reduces by 1 at turn start.
Source: Plated Armor-type effects, relics
ThornsbuffStacksWhen hit by an attack, deal X damage back.
Source: Thorns cards, relics, potions
VigorbuffStacksYour next Attack deals X additional damage.
Source: Stance changes, select cards
RegenbuffStacksAt the end of your turn, heal X HP. Regen is reduced by 1 each turn.
Source: Regen potion, select cards and relics
Demon FormbuffStacksAt the start of your turn, gain X Strength.
Source: Ironclad Power card
CorruptionbuffSkills cost 0. Whenever you play a Skill, Exhaust it.
Source: Ironclad Power card
Dark EmbracebuffStacksWhenever a card is Exhausted, draw X cards.
Source: Ironclad Power card
Feel No PainbuffStacksWhenever a card is Exhausted, gain X Block.
Source: Ironclad Power card
Flame BarrierbuffStacksWhenever you are attacked this turn, deal X damage back.
Source: Ironclad Skill card
JuggernautbuffStacksWhenever you gain Block, deal X damage to a random enemy.
Source: Ironclad Power card
RagebuffStacksWhenever you play an Attack this turn, gain X Block.
Source: Ironclad Skill card
RupturebuffStacksWhenever you lose HP on your turn, gain X Strength.
Source: Ironclad Power card
AggressionbuffStacksAt the start of your turn, put X random Attacks into your Hand.
Source: Ironclad Power card
CrueltybuffStacksVulnerable enemies take an additional X% damage.
Source: Ironclad Power card
InfernobuffStacksAt the start of your turn, lose X HP and deal X damage to all enemies.
Source: Ironclad Power card
StampedebuffStacksAt the end of your turn, X random Attacks in Hand are played.
Source: Ironclad Power card
ViciousbuffStacksWhenever you apply Vulnerable, draw X cards.
Source: Ironclad Power card
AccuracybuffStacksShivs deal X additional damage.
Source: Silent Power card
AfterimagebuffStacksWhenever you play a card, gain X Block.
Source: Silent Power card
BlurbuffBlock is not removed at the start of your next X turns.
Source: Silent Skill card
BurstbuffStacksYour next X Skills are played an extra time this turn.
Source: Silent Skill card
EnvenombuffStacksWhenever you deal unblocked attack damage, apply X Poison.
Source: Silent Power card
Infinite BladesbuffStacksAt the start of your turn, add X Shivs into your Hand.
Source: Silent Power card
Tools of the TradebuffStacksAt the start of your turn, draw X cards and discard X cards.
Source: Silent Power card
Well-Laid PlansbuffStacksAt the end of your turn, Retain up to X cards.
Source: Silent Power card
Fan of KnivesbuffShivs hit all enemies.
Source: Silent Power card
Master PlannerbuffWhen you play a Skill, it gains Sly.
Source: Silent Power card
Phantom BladesbuffStacksShivs gain Retain. The first Shiv you play each turn deals X additional damage.
Source: Silent Power card
AccelerantbuffStacksPoison is triggered X additional times.
Source: Silent Power card
TrackingbuffStacksWeak enemies take X times more damage from Attacks.
Source: Silent Power card
Creative AIbuffStacksWhenever you play a Power, gain X Focus.
Source: Defect Power card
Echo FormbuffStacksWhenever you play a card, gain X Block and 1 energy.
Source: Defect Power card
LoopbuffWhenever you play a card, gain 1 Focus.
Source: Defect Power card
Machine LearningbuffStacksWhenever you play a Power, draw X cards.
Source: Defect Power card
StormbuffStacksWhenever you Passively trigger an Orb, gain X Focus.
Source: Defect Power card
Consuming ShadowbuffStacksWhenever you consume an Orb, gain X Strength.
Source: Defect Power card
CoolantbuffStacksWhenever you Consume an Orb, gain X Block and 1 energy.
Source: Defect Power card
HailstormbuffStacksWhenever you Consume an Orb, deal X damage to all enemies.
Source: Defect Power card
Hello WorldbuffStacksWhenever you play a Power, add X random Powers into your Hand.
Source: Defect Power card
Lightning RodbuffStacksWhenever you Passively trigger an Orb, deal X damage to all enemies.
Source: Defect Power card
IterationbuffStacksWhenever you play a Power, apply X Frail to all enemies.
Source: Defect Power card
Danse MacabrebuffStacksWhenever a Minion dies, gain X Strength.
Source: Necrobinder Power card
Devour LifebuffStacksWhenever a Minion attacks an enemy, heal X HP.
Source: Necrobinder Power card
Forbidden GrimoirebuffStacksWhenever you play a Power, put X random Powers into your Hand.
Source: Necrobinder Power card
LethalitybuffStacksMinions gain X additional attack damage.
Source: Necrobinder Power card
Reaper FormbuffStacksWhenever you play an Attack, gain X Block.
Source: Necrobinder Power card
Spirit of AshbuffStacksWhenever a Minion dies, gain X Strength and 1 energy.
Source: Necrobinder Power card
HauntbuffStacksWhenever a Minion dies, gain X Block.
Source: Necrobinder Power card
Necro MasterybuffStacksWhenever you play a Power, draw X cards.
Source: Necrobinder Power card
Sleight of FleshbuffStacksWhenever a Minion attacks an enemy, deal X damage to all enemies.
Source: Necrobinder Power card
FriendshipbuffStacksWhenever a Minion attacks an enemy, gain X Strength.
Source: Necrobinder Power card
CalcifybuffStacksWhenever you play a card, gain X Block. Reduces by 1 at turn end.
Source: Necrobinder Power card
GenesisbuffAt the start of your turn, gain 1 Star.
Source: Regent Power card
FurnacebuffStacksAt the start of your turn, Forge X.
Source: Regent Power card
Hammer TimebuffStacksWhenever you Forge, gain X Strength.
Source: Regent Power card
Monarch's GazebuffStacksWhenever you gain Star, deal X damage to a random enemy.
Source: Regent Power card
OrbitbuffStacksWhenever you gain Star, gain X Block.
Source: Regent Power card
The Sealed ThronebuffStacksAt the start of your turn, gain X Star.
Source: Regent Power card
Black HolebuffStacksWhenever you spend or gain 1 Star, deal X damage to all enemies.
Source: Regent Power card
Child of the StarsbuffStacksGain X Block for each 1 Star spent.
Source: Regent Power card
RoyaltiesbuffStacksWhenever you gain Star, gain X energy.
Source: Regent Power card
Sword SagebuffStacksWhenever you play an Attack, gain X Star.
Source: Regent Power card
TyrannybuffStacksWhenever you spend Star, apply X Vulnerable to a random enemy.
Source: Regent Power card
ArsenalbuffStacksWhenever you play a Colorless card, gain X Strength.
Source: Regent Power card
Pillar of CreationbuffStacksWhenever you Forge, gain X Block.
Source: Regent Power card
Pale Blue DotbuffStacksWhenever you spend Star, heal X HP.
Source: Regent Power card
MonologuebuffStacksAt the start of your turn, apply X Weak to all enemies.
Source: Regent Power card
Block Next TurnbuffStacksAt the start of your next turn, gain X Block.
Source: Various cards and relics
Draw Cards Next TurnbuffStacksAt the start of your next turn, draw X additional cards.
Source: Various cards and relics
Energy Next TurnbuffStacksGain X additional energy next turn.
Source: Various cards and relics
Retain HandbuffRetain your Hand for the next X turns.
Source: Runic Pyramid, select cards
DuplicationbuffStacksYour next X cards are played an extra time.
Source: Duplication Potion, select cards
Double DamagebuffFor the next X turns, Attacks deal double damage.
Source: Silent cards
Free AttackbuffStacksYour next X Attacks cost 0 energy.
Source: Ironclad cards
VulnerabledebuffReceive 50% more damage from Attacks for X turns.
Source: Multiple characters, enemies, and potions
WeakdebuffAttacks deal 25% less damage for X turns.
Source: Multiple characters, enemies, and potions
FraildebuffGain 25% less Block from cards for X turns.
Source: Enemies, select cards and potions
PoisondebuffStacksPoisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.
Source: Silent cards, Necrobinder cards, potions
DoomdebuffStacksAt the end of its turn, if it has at least as much Doom as HP, it dies. Otherwise, it loses X HP.
Source: Necrobinder cards
ConfuseddebuffThe costs of your cards are randomized on draw, from 0 to 3.
Source: Enemy debuff (e.g., Knowledge Demon)
SlowdebuffStacksEnemy takes 10% more Attack damage for each card the player plays per turn.
Source: Slow card, select relics
ConstrictdebuffStacksTake damage at the end of your turn while the enemy is alive.
Source: Enemy debuff (e.g., Terror Eel)
HexdebuffAll cards become Ethereal while the enemy is alive.
Source: Enemy debuff
No DrawdebuffCannot draw cards this turn.
Source: Enemy debuff
No BlockdebuffCannot gain Block from cards.
Source: Enemy debuff
SmoggydebuffYou can only play 1 Skill per turn.
Source: Enemy debuff, environmental effect
ShrinkdebuffAttacks deal 30% less damage. Removed when the applier dies.
Source: Enemy debuff
DemisedebuffStacksAt the end of its turn, it loses X HP.
Source: Enemy/player debuff
Biased CognitiondebuffStacksLose Focus at the start of each turn.
Source: Defect Power card (self-inflicted)
Wraith FormdebuffStacksLose Dexterity at the start of each turn.
Source: Silent Power card (self-inflicted)
DampendebuffAll cards are Downgraded while the enemy is alive.
Source: Enemy debuff
Mind RotdebuffStacksDraw fewer cards each turn.
Source: Enemy debuff
SlothdebuffStacksCannot play more than X cards per turn.
Source: Enemy debuff
RingingdebuffCan only play 1 card this turn.
Source: Enemy debuff
Waste AwaydebuffStacksGain less energy per turn.
Source: Enemy debuff
TangleddebuffStacksAttacks cost additional energy for 2 turns.
Source: Enemy debuff
The GambitdebuffDie if you take unblocked damage.
Source: Enemy mechanic (The Insatiable)
DebilitatedebuffVulnerable and Weak effects are doubled.
Source: Enemy debuff
DisintegrationdebuffStacksTake damage at the end of your turn.
Source: Enemy debuff
Magic BombdebuffStacksTake damage at the end of your turn. Cleared if the enemy dies.
Source: Enemy debuff
GrappledebuffStacksDeal damage when the target gains Block.
Source: Enemy debuff
SlyspecialIf this card is discarded from your Hand before the end of your turn, play it for free.
Source: Silent keyword (cards with Sly)
EtherealspecialIf this card is in your Hand at the end of your turn, it is Exhausted.
Source: Card keyword
InnatespecialStart each combat with this card in your Hand.
Source: Card keyword
RetainspecialRetained cards are not discarded at the end of turn.
Source: Card keyword
ExhaustspecialRemoved from your deck until end of combat.
Source: Card keyword
ReplayspecialPlays this card an additional time.
Source: Card keyword
UnplayablespecialThis card cannot be played from your hand.
Source: Card keyword (Status/Curse cards)
TransformspecialTransformed cards become a random card of any rarity.
Source: Events, select cards
ForgespecialStacksFirst use each combat adds Sovereign Blade to your hand. Subsequent uses add bonus damage that stacks.
Source: Regent keyword
ChannelspecialPlaces an Orb in your first empty slot. If no empty slots, your rightmost Orb is Evoked.
Source: Defect keyword
EvokespecialConsume your rightmost Orb and use its Evoke effect.
Source: Defect keyword
SummonspecialSummons Osty with specified HP. If already summoned, increases max HP.
Source: Necrobinder keyword
StunnedspecialThis enemy cannot act on its next turn.
Source: Applied by specific attacks and combos
RitualspecialStacksGrants Strength at your turn end.
Source: Enemy buff, select cards
FlightspecialStacksTakes reduced damage from attacks. Each unblocked hit removes one Flight stack.
Source: Enemy buff, select relics
GlassspecialGlass Orb: Deals damage to ALL enemies. Decreases damage every turn.
Source: Defect Orb type
Dark OrbspecialWhen Evoked, deals damage to the enemy with the least HP. Increases damage every turn.
Source: Defect Orb type
Frost OrbspecialPassively gains Block. When Evoked, gains a larger amount of Block.
Source: Defect Orb type
Lightning OrbspecialPassively deals damage to random enemies. When Evoked, deals more damage.
Source: Defect Orb type
Plasma OrbspecialPassively gains Energy. When Evoked, gains more Energy.
Source: Defect Orb type